- Acceleration: How fast it accelerates and how slowly it looses speed after a turbo.
- Max Speed: Maximum speed attainable in every level. Care must be taken so it is in a certain range. This way levels can be designed with accesible paths for different speeds.
- Boost jump: How high the player can jump in every level.
- Agility: Lighter cars will perform tricks faster.
- Style: Cars with high style will get more points when performing tricks, but the imput windows will be more demanding.
- Endurance: High endurance allows for faster recoveries after crashes and less speed loss dues to obstacles.
Cars are composed of 3 parts:
- Frame: Affects max speed and agility positively, boost jump and endurance negatively.
- Engine: Affects acceleration and endurance positively, max speed and style negatively.
- Stabilizers: Affects boost jump and style positively, accceleration and agility negatively.
Each individual part will also have an unlockable perk:
- Trick booster: Yields more points when doing tricks.
- Zero boost: Start the race with a turbo token.
- Experienced: Start the race at level 1, but rising the level will require more points.
- Safe pass: Lower the requirement of color obstacles by 1 level. Rising the level will require more points.
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